Take-Two Interactive Software (TTWO) has a short list of very large relationships, and Sony (SONY) and Microsoft (MSFT) keep turning up on it. They are customers. They control platforms. They appear in partnership and approval arrangements. They are also competitors. The filing does not bury the concentration: it puts a number on it.

Take-Two says its five largest customers generated 80.6% of fiscal 2026 net revenue. Apple (AAPL), Sony, Google (GOOGL), and Microsoft each accounted for more than 10%.

"Sales to our five largest customers during the fiscal year ended March 31, 2026, accounted for 80.6% of our net revenue, with Apple, Sony, Google, and Microsoft each accounting for more than 10.0% of our net revenue."

Take-Two / 10-K / May 22, 2026

In plain English, four named technology companies each cleared the same materiality line, and the top five together represented more than four-fifths of the company’s net revenue. Sony and Microsoft are the unusual repeat names here, because they also sit on the platform side of Take-Two’s business.

Take-Two describes 39% of net revenue as coming from products made for third-party video game platforms, including Sony’s PlayStation and Microsoft’s Xbox.

"We derive a significant portion of our revenue from the sale of products made for video game platforms manufactured by third parties, such as Sony's PlayStation consoles and Microsoft's Xbox consoles, which comprised 39.0% of our net revenue by product…"

Take-Two / 10-K / May 22, 2026

That is the platform layer: Take-Two sells software made for hardware controlled or manufactured by companies that also buy from it. The filing separately describes how those platforms govern physical manufacturing and digital distribution.

"Manufacturing Platform manufacturers, such as Sony, Microsoft, and Nintendo, either manufacture or control the selection of approved manufacturers of physical copies of software products sold for use on their respective hardware platforms."

Take-Two / 10-K / May 22, 2026

Nintendo (NTDOY) joins Sony and Microsoft in that manufacturing-platform disclosure. Microsoft gets a further mention for product approval and royalties.

"The agreements require us to submit products to Microsoft for approval and to make royalty payments to Microsoft based on the number of units manufactured or revenue from digitally downloaded content."

Take-Two / 10-K / May 22, 2026

The relationship map gets even more crowded when Take-Two lists competitors. Sony, Microsoft, and Nintendo compete with it for interactive entertainment software sales. Apple appears in a separate description of competition from online developers and distributors with mobile gaming offerings.

"Sony, Microsoft, and Nintendo for the sale of interactive entertainment software."

Take-Two / 10-K / May 22, 2026

"We also face competition from online game developers and distributors who have primarily focused on specific international markets and with high-profile companies with significant online presences with new and expanded mobile gaming offerings, such as Apple…"

Take-Two / 10-K / May 22, 2026

Outside that platform triangle, Take-Two names Tencent Music Entertainment (TME) as its partner for NBA 2K Online in China.

"Within these regions, China is our most established market, where we offer NBA 2K Online through our partnership with Tencent."

Take-Two / 10-K / May 22, 2026

And on the financing side, Take-Two’s credit agreement names JPMorgan Chase (JPM) as a bank counterparty.

"1 to Credit Agreement, dated as of May 14, 2024, by and among Take-Two Interactive Software, Inc., and JPMorgan Chase Bank, N.A."

Take-Two / 10-K / May 22, 2026

The resulting map is less a neat chain than a crowded intersection. Sony and Microsoft sit at its center, disclosed in several roles at once, while Apple, Tencent, Nintendo, and JPMorgan each connect to a different part of the business.

These are relationships disclosed in SEC filings, mapped by jodie’s analytics. This is not investment advice.